8/13 Update


Changelog:

1. Tactics can now be selected in Army Menu

2. Tactics can also be selected in the battle map screen, upon opening the info menu for each player-controlled squad

3. If tactic fails to find a target, it will default to attacking someone as per the unit's front/back row preference, and then a random unit

4. Squads are now pre-populated from a JSON script

5. Leaders of a squad are now denoted with a red crown icon. Removing a leader will make the next leader-capable unit in the squad the next leader.

6. MINOR CHANGES: Remaining non-dialogue fonts moved to TMP_Text fonts. After winning or losing, message disappears when you press 'P'. Zipped file is now 7zip format cuz it's 2019.

Also, I would like to provide a list of what all the units do:

Rebel - 2 Slash attacks - front row
Soldier - 2 Slash attacks- front row
Julius - 3 Slash attacks- front row
Augustus - 2 Double Slash attacks - front row
Mage - 1 Fire attack - back row
Elementalist - 1 Ice attack - back row
Summoner - 1 Ifrit attack (AOE) Phoenix - 1 Magma Breath attack (target + adjacent positions) - back row
Camus - 1 Frost Barrage attack (entire row) - back row

I am thinking of adding an alignment system called "Philosophy", where based on the leader's philosophy, the unit will be either Lawful or Chaotic, and their battle move will change based on this. Taking any feedback on the unit list above and the ways to make their moves lawful/chaotic. Taking suggestions on which scenarios to add as well.

A proper menu is also in the backlog.

Files

Ogre Battler Prototype.7z 20 MB
Aug 14, 2019

Get Shards of Suravani

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