2/1/2020 Minor Update
Changelog:
1. Externalized players, enemies, positions, starting dialogue, ending dialogue, and hp range for 1/2/3 stars for each scenario. Hopefully fixed weird behavior when restarting battles or traveling to/from prep room.
2. In Info Menu, enemies now face where they will face in battle, and are positioned to reflect their battle positions.
3. Info Menu disappears when you move or attack.
4. War Battle inputs prevented if there is a dialog box open.
5. BUG FIX: Augustus now does damage again.
6. Some new units added to the pool in Debug Mode.
7. BUG FIX: Menu button no longer mysteriously appearing after battles in Scenario 1.
8. Tutorial added for Scenario 1, plays when battle starts.
On the horizon: Scenario 2 - will feature tiles that give bonuses when standing on them, Army Menu used in the scenario instead of just Debug Mode, and maybe some new units. Units that actually have a different attack when leader is Lawful or Chaotic. Some section of the menu that actually gives detailed stats about units.
Other thoughts: Real-time battle mode like actual Ogre Battle? AI vs AI mode? Randomizer? Scripted tutorials with player input? Ogres you can date? Learn how to tween better.
As always, appreciate all feedback and ideas.
Files
Get Shards of Suravani
Shards of Suravani
combination of SaGa, Suikoden II, BoF, and Ogre Battle
Status | Prototype |
Author | dipwood |
Genre | Role Playing |
Tags | JRPG, Strategy RPG, Tactical RPG, turn-based-rpg |
Languages | English |
More posts
- 08/31/2021 Hotfix - v0.1.5.1Sep 01, 2021
- 08/28/2021 UpdateAug 29, 2021
- Shards of Suravani Devlog #2Jul 29, 2021
- 12/28/2020 UpdateDec 28, 2020
- Shards of Suravani Devlog #1Nov 28, 2020
- 09/07/2020 UpdateSep 08, 2020
- 5/21/2020 UpdateMay 22, 2020
- 4/20/2020 Minor UpdateApr 20, 2020
- 3/18/2020 UpdateMar 19, 2020
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