Shards of Suravani
A downloadable game for Windows
Update 08/31/2021 - v0.1.5.1 release.
CURRENT RELEASE NOTES: I fixed a couple more bugs, so the latest version is as of Aug 31st, 8:25pm. New bug: I made the key 'S' end the war battle immediately while testing something so Scenario 3 might not be completable anymore, but it's old stuff so whatever. It'll be fixed on next release.
Will put up a Mac version on request.
I would like to note, that since I'm just implementing ideas I get off the top of my head and don't have a coherent game design document, if anybody who played Suikoden II, Breath of Fire III/IV, SaGa Frontier, or Ogre Battle want to weigh in, please do.
INSTRUCTIONS:
Download and run Shards of Suravani v0.1.5 application.
For playtesters: 'F' key will immediately win the (war) scenario. 'U' key will make it player turn no matter what. 'Z' key will skip the current dialogue conversation.
You can view my active checklists and backlog here: https://docs.google.com/document/d/1Pa9TzGWNB93s4XRJsZfg1Yvuj0ssolbfm4nGvN6O-IM/...
(Note: All music will be replaced with licensed/free music when game is finalized)
MISSION STATEMENT: To learn Unity and make a fun game in the process. If you play this game, please leave some feedback, I am very open to implementing features as I have an evolving game design. The idea is to make a turn-based RPG with a tactics war mini-game.
It may lead into a more typical RPG as a future game.
Many assets purchased from http://timefantasy.net/
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | dipwood |
Genre | Role Playing |
Made with | Unity |
Tags | JRPG, Strategy RPG, Tactical RPG, turn-based-rpg |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Install instructions
unzip and run the application
Development log
- 08/31/2021 Hotfix - v0.1.5.1Sep 01, 2021
- 08/28/2021 UpdateAug 29, 2021
- Shards of Suravani Devlog #2Jul 29, 2021
- 12/28/2020 UpdateDec 28, 2020
- Shards of Suravani Devlog #1Nov 28, 2020
- 09/07/2020 UpdateSep 08, 2020
- 5/21/2020 UpdateMay 22, 2020
- 4/20/2020 Minor UpdateApr 20, 2020
Comments
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How did you make the isometric sprites for the battle? I mean, the diagonal battle sprites like breath of fire
They were commissioned. None of the art is mine. Most of it by finalbossblues.
I'm glad you picked up on the inspiration. I believe Breath of Fire had a really aesthetically pleasing battle format. And I liked how in Suikoden your party members would actually go up to the enemy and hit them with their melee attacks.
This looks very exciting! It's been so long since we've had a Ogre Battles game. I hope this can capture the charm!
This is very exciting!
I am incredibly happy to see something like this exists. I'll download it now and give it a shot. Keep it up!
Thanks! Let me know how it goes.
Definitely going to try this out later. Pleeeease keep up the good work. These games are rare gems and we love you for it!!
Thanks for the kind words! If you play it, please leave some feedback or ideas.