5/21/2020 Update
Changelog:
1. Increment version to 0.1.2
2. Bigger map, can scroll with WASD. Camera will move to enemy location when it's their turn and they are off-screen.
3. New tactic: Lowest Defense (Defense + Armor Power). Renamed all the tactics slightly.
4. New tactic: Highest Damage (Strength + Weapon Power).
5. Reduced size of tooltip activation mouseover zone for Army Menu button
6. Scenario 3! Added to Main Menu. No staging room for this. Can change armies and then restart battle to reflect changes. Liberate a bunch of towns. Some of the enemies will move, while others won't.
7. Turn counter tweening a bit better.
8. NEW CHARACTERS: Wizard, Ogre, Golem, and Warrior. All their info is in the glossary.
9. Right click to pause during combat. Can change tactics, and it will persist even after the battle.
10. BUG FIX: Showing the correct tactic in Army Menu and Info Box after changing it somewhere.
11. All squads have a unit weight limit of 5 now. All units currently have a weight of 1. Debug Mode still loading in with full squads, will fix later.
12. REFACTOR: Squads are now in nested dictionaries, so now they are filling up based on Squad Number in the JSON files.
13. Leader-capable units in squads where they are not the leader now have transparent crowns to indicate that yes, they went to officer school too.
Notes: I don't really have an idea yet for the next scenario, but I have a bunch of stuff in backlog to do anyway. Maybe it's finally time to introduce some actions you can do on the overworld besides moving and fighting. There are also many, many visual improvements that can be done. I also want to redo all the battle stats and damage calculations, to add in concepts like Luck, Elements, Traits, which will have a minor impact on battles. The idea isn't to make a hard counter system, but rather to add up various small advantages so that it ends up being a big advantage. And separating physical from magic stats. Also, terrain. Different types of movement distance based on leader. Maybe AI tries to recapture towns? Anyway there are ogres now but not the Japanese kind that I want, will look for the right sprite. I also want to add a bunch of undead units with unique mechanics, and status effects; some that only last for the battle, others that carry over.
Files
Get Shards of Suravani
Shards of Suravani
combination of SaGa, Suikoden II, BoF, and Ogre Battle
Status | Prototype |
Author | dipwood |
Genre | Role Playing |
Tags | JRPG, Strategy RPG, Tactical RPG, turn-based-rpg |
Languages | English |
More posts
- 08/31/2021 Hotfix - v0.1.5.1Sep 01, 2021
- 08/28/2021 UpdateAug 29, 2021
- Shards of Suravani Devlog #2Jul 29, 2021
- 12/28/2020 UpdateDec 28, 2020
- Shards of Suravani Devlog #1Nov 28, 2020
- 09/07/2020 UpdateSep 08, 2020
- 4/20/2020 Minor UpdateApr 20, 2020
- 3/18/2020 UpdateMar 19, 2020
- 2/1/2020 Minor UpdateFeb 02, 2020
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