3/18/2020 Update


Changelog:

1. Scenario 2! No cutscenes yet. This one it's actually possible to lose.

2. BLUE tiles that give debuffs, GREEN tiles that give buffs. Currently set to -25% defense and +25% damage.

3. Info Menu and Battle screen updated to show effects of tiles.

4. Tile creation externalized.

5. No longer able to make battle inputs while menu is open.

6. Menu button is now TAB instead of RIGHT CLICK so that it doesn't cover up Info Menu. The button is still there too in battle.

7. New Unit: Fighter - Lawful: Cross Slash, Chaotic: Double Slash

8. New button in Army Menu: GLOSSARY. Shows all units in scenario with their stats and moves, and how many attacks they do (will be later based on move). Ignore the Front Row/Back Row Lawful/Chaotic stuff for now. Will introduce it in next scenario when I display philosophy everywhere.

9. Clicking on moves will open up a graphic showing the targets hit, move power, and a description.

10. New Move: Cross Slash - Hits target and all targets diagonally behind it.

11. New Button in Army Menu: MAIN MENU, which returns you to the first screen.

12. New button in Army Menu: CLOSE, which will close the menu.

13. Main Menu now has scenario select. Scenarios will now return to main menu upon completion (better for playtesting).

14. Tutorials for Army Menu, Glossary, and Tiles.

15. For Playtesters: F button on keyboard will immediately win the scenario. U button will make it the player turn. 

15. Minor changes and bug fixes: TMP_Text used in BattleNotification. Made importing units easier with squadNumber variable, although some tweaks are still needed. Buttons were too big in the glossary, set the world flag false on instantiation.

As always, feedback is appreciated, as well as ideas for future scenarios. There might be bugs so next release will be another minor one that's mainly bug fixes, QoL changes, and refactors.

Files

Ogre Battler v0.1.0.7z 28 MB
Mar 19, 2020

Get Shards of Suravani

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