Shards of Suravani Devlog #1
I have sort of picked a name now, so anyone that follows this may have noticed it's not called "Ogre Battler" anymore. As nice as it was to get views based on that name, it's going to be pretty misleading now that I'm changing focus.
With the last update, I'm basically doing a pivot into a more traditional turn-based RPG. I had a pretty long hiatus between my last two updates, and I didn't even find my own game fun, so how would I expect other people to? What I'm doing now is more what I like to do. A strategy game is really hard for a solo dev, especially a noob like me.
The content in scenarios 1-3 will probably be deprecated, but I still intend to have the tactics minigame as a sort of "War Battle" section of the game. My original inspiration was Suikoden II, and the Ogre Battle style combat was a way around the little battle sequences in Suikoden II's Major Battles. But, I kept expanding it, and considered making it its own game, but ultimately I'm not interested in playing a game like that.
Since my last update, I have been expanding the Regular Battles, adding more options, monsters, types of attacks, UI elements, as well as making encounters something you can avoid; enemies will be on screen and will run at you to engage a battle. I'm also making an entirely new party menu, based on elements from Breath of Fire 4 and Sea of Stars. Since so much of what I have done has been game mechanics, I don't really have any new 'content'. I was thinking of making a sort of partial release where I'll throw out a test dungeon, maybe sometime next month?
While all my art is proper (except that pic in the title screen), I'm still using a lot of audio assets from other games, and as I keep adding more and more, it is getting to be a problem. I'm only showing stuff off in small groups because of that. But, it's hard to find sound effects that as as good as Chrono Trigger, that fit the aesthetic of a retro-style RPG.
Anyway I'm not sure who is gonna read this but if you've tried the game out, thanks. Game design-wise, it's starting to come together, and I could still use new ideas.
Get Shards of Suravani
Shards of Suravani
combination of SaGa, Suikoden II, BoF, and Ogre Battle
Status | Prototype |
Author | dipwood |
Genre | Role Playing |
Tags | JRPG, Strategy RPG, Tactical RPG, turn-based-rpg |
Languages | English |
More posts
- 08/31/2021 Hotfix - v0.1.5.1Sep 01, 2021
- 08/28/2021 UpdateAug 29, 2021
- Shards of Suravani Devlog #2Jul 29, 2021
- 12/28/2020 UpdateDec 28, 2020
- 09/07/2020 UpdateSep 08, 2020
- 5/21/2020 UpdateMay 22, 2020
- 4/20/2020 Minor UpdateApr 20, 2020
- 3/18/2020 UpdateMar 19, 2020
- 2/1/2020 Minor UpdateFeb 02, 2020
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