08/28/2021 Update


CURRENT RELEASE NOTES:  If you downloaded before August 31st at 3am ET, please re-download. I fixed the Test Dungeon boss bug and another one as well. I made the key 'S' end the war battle immediately while testing something so Scenario 3 might not be completable anymore, but it's old stuff so whatever. It'll be fixed on next release.

Changelog:

-- Test Dungeon --
1. Updated tutorial signs in Test Dungeon. Placed some gem-based lights.
2. Interactable objects in test dungeon can't be used while menu is open.
3. Some new enemies added to the dungeon.
4. A couple of puzzles added. Nothing really new, but let me test out some alternative logic.
5. Painted test dungeon. It's only first attempt, I'm aware that it's not great to have conflicting ceiling heights.

-- General Changes --
1. There is now a loading screen when going from main menu and subsequent scenes.
2. Fixed building/room transitions to prevent leaving the map.
3. Fixed a bug around transitioning from war scenes to cutscenes.
4. War Battle tutorial will wait for player turn before proceeding.

-- Field Menu --
1. Disabled Edit Rune button when no runes are available to be equipped.
2. Clicking portraits in sub-menus makes it go to the next character - Implemented for Status and Rune sub-menus.
3. Right clicking in menu makes it go back a level.
4. In the Rune Replace menu, mousing over the runes will populate the info box.
5. Rune Replace menu is a bit larger to accommodate a larger rune inventory.

-- Regular Battle --
1. Battle menu now stays put in the center of the battle screen.
2. HP display amounts accurately loaded into battle.
3. Rune techs and regular techs can be used interchangeably. They will have a number of uses and cost, respectively.
4. There is now a Status Effect panel under each character when they gain a battle effect. Most of them are for effects that last more than one turn, although Defend will also show up.
5. NEW MOVE: Shank - an attack that also causes a bleed effect at the end of the turn.
6. NEW MOVE: Poison - a spell that causes 10% Max HP damage immediately, then again at the end of the turn.
7. NEW MOVE: Revitalize - single target heal. Has a new confirmation menu to make sure that enemies aren't being selected unintentionally.
8. NEW MOVE: Energize - restores AP to self.
9. NEW MOVE: Strengthen - All allies receive a 25% STR buff.
10. NEW MOVE: Invigorate - All allies receive a 25% VIT buff.
11. NEW MOVE: Blaze - All enemies suffer fire damage.
12. Turn order bar accurately reflects who won the agility tie-breaker.
13. The confirmation menu for supporting single target abilities generates a blinking indicator on the current target. Clicking another target changes the indicator to the new one.

If you experience any crashes, please post the exception found in: 
C:\Users\username\AppData\LocalLow\dipwood games\Shards of Suravani 0.1.5\Player.log

All comments welcome.

Files

Shards of Suravani v0.1.5.7z 52 MB
Aug 31, 2021

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