09/07/2020 Update


Changelog:

1. Increment version to 0.1.3

2. New desert town - Irrakal. Has some people you can talk to, a quest to do, a cutscene to watch, some houses you can enter.


3. Quest Tracker system, shows progress in the top left corner.

4. Dialogue box redone. Added portraits for certain characters.

5. Pushing 'Z' will skip the current conversation.

6. Scenario 4. Has a basic interactive tutorial. This functions as an alternative to Scenario 1, since I remove some features for the sake of the tutorial.

7. A new combat system outside of war (I just call it Regular Combat). Clicking on an enemy will target them, otherwise will select right-most enemy. Attack command, rune command.

8. New damage formula for Regular Combat: (Base damage * (STR/VIT) * Attack's modifier * Elemental modifier * Random variance (0.9 + 0.2*RAND())

9. Proximity to enemy will activate battle.

10. Basic puzzles! For the push block puzzle, added 'R' to reset the room.

11. Cutscene4. Although the other scenes have their own mini-cutscenes as well.

This update represents a departure from what I was doing before. The war battle parts are still there, but de-emphasized. I have some ideas for them still, but ultimately it's not really the type of game I want to make. While doing the last update, I had all the ideas I had for this one, and even though I made an entire checklist enhancing the war battles, I made a new one with stuff that actually motivated me. Honestly, I don't have those kinds of ideas as of this writing, but maybe after some feedback, and some thinking, I'll think of something. I like the concept of this setting more than the last one, and who knows, they don't have to be different stories. Maybe they could be connected, like Suikoden 3.

Files

Ogre Battler v0.1.3.7z 51 MB
Sep 08, 2020

Get Shards of Suravani

Leave a comment

Log in with itch.io to leave a comment.