Preview of some new features
The idea is to make devlog posts when new builds are released, but sometimes I'll make some interim posts instead with just videos or whatnot.
So, here is a video: https://streamable.com/dhyhn
Introduced front / back row mechanics (moves have a preference now), a battle notification that tells you which move is being used, and each squad has a Leader now, and the Leader's sprite is displayed on the overworld part. Having a Leader doesn't matter yet but the framework is there. Leaders also have unique nicknames that will eventually be displayed (I use these nicknames to make sure each squad has a unique leader).
I'm keeping track of a checklist on google docs now rather than random discord channels: https://docs.google.com/document/d/1Pa9TzGWNB93s4XRJsZfg1Yvuj0ssolbfm4nGvN6O-IM/...
I'm going to keep track of versions by builds that I post here. So, first one was v0.0.1, this one is v0.0.2, next one will be v0.0.3 (In Unity itself you can specify this as well).
That's all for now. The plan is to put out a new build when the current checklist is complete.
Get Shards of Suravani
Shards of Suravani
combination of SaGa, Suikoden II, BoF, and Ogre Battle
Status | Prototype |
Author | dipwood |
Genre | Role Playing |
Tags | JRPG, Strategy RPG, Tactical RPG, turn-based-rpg |
Languages | English |
More posts
- 08/31/2021 Hotfix - v0.1.5.1Sep 01, 2021
- 08/28/2021 UpdateAug 29, 2021
- Shards of Suravani Devlog #2Jul 29, 2021
- 12/28/2020 UpdateDec 28, 2020
- Shards of Suravani Devlog #1Nov 28, 2020
- 09/07/2020 UpdateSep 08, 2020
- 5/21/2020 UpdateMay 22, 2020
- 4/20/2020 Minor UpdateApr 20, 2020
- 3/18/2020 UpdateMar 19, 2020
- 2/1/2020 Minor UpdateFeb 02, 2020
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