12/19 Bug Fixes
Thanks to the people who tested and found these bugs. I would've slated them for another release, but they're sort of game-breaking. The one that broke the game seemed to only happen in the executable file, likely due to the timing of things being instantiated different than the IDE.
Changelog:
1. Can skip the first cutscene with X.
2. (Probably?) fixed a bug where one script's Update() was being called before another script's Start(). To prevent script execution timing errors, logic that depends on another prefab being instantiated has been moved out of the Start() section.
3. In the Debug Mode war battle scene, fixed a prefab flub that assigned the wrong leader sprite. Assigned leaders to enemy units to match their sprites.
Files
Get Shards of Suravani
Shards of Suravani
combination of SaGa, Suikoden II, BoF, and Ogre Battle
Status | Prototype |
Author | dipwood |
Genre | Role Playing |
Tags | JRPG, Strategy RPG, Tactical RPG, turn-based-rpg |
Languages | English |
More posts
- 08/31/2021 Hotfix - v0.1.5.1Sep 01, 2021
- 08/28/2021 UpdateAug 29, 2021
- Shards of Suravani Devlog #2Jul 29, 2021
- 12/28/2020 UpdateDec 28, 2020
- Shards of Suravani Devlog #1Nov 28, 2020
- 09/07/2020 UpdateSep 08, 2020
- 5/21/2020 UpdateMay 22, 2020
- 4/20/2020 Minor UpdateApr 20, 2020
- 3/18/2020 UpdateMar 19, 2020
- 2/1/2020 Minor UpdateFeb 02, 2020
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