12/19 Bug Fixes


Thanks to the people who tested and found these bugs. I would've slated them for another release, but they're sort of game-breaking. The one that broke the game seemed to only happen in the executable file, likely due to the timing of things being instantiated different than the IDE.

Changelog:

1. Can skip the first cutscene with X.

2. (Probably?) fixed a bug where one script's Update() was being called before another script's Start(). To prevent script execution timing errors, logic that depends on another prefab being instantiated has been moved out of the Start() section.

3. In the Debug Mode war battle scene, fixed a prefab flub that assigned the wrong leader sprite. Assigned leaders to enemy units to match their sprites.

Files

Ogre Battler v0.0.7.7z 25 MB
Dec 19, 2019

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