12/18 Update


12/18 Changelog:

1. Created a cutscene for Scenario 1 with Unity Timeline

2. Created Scenario 1. Can get 1, 2, or 3 stars based on total team HP by the end of it. Exploit tactics/leader abilities for more efficient fights

3. Turn number displayed on start of each player turn

4. Dialogue font replaced with TMP_Text

5. Replaced hard-coded player and enemy units with JSON script import

6. New character Militia -  1 single target attack. New character Aurelia - Flame Sword - Area attack similar to phoenix, but prefers front row target

7. Julius - Strikethrough - Hits a column of units. 

8. Main Menu - New Game starts first cutscene and first scenario, Debug Room loads up the Prep Room from before

9. Refactored war battle dialogue to its own manager, dialogue for starting/ending war battles now imported from text file

10. Bug fix: Apothecary no longer a selfish jerk and heals the lowest HP target on your team

Etc bug fixes: Fixed scene transitions, some animations, info menu disappears on left click anywhere, war battle scene more modular with prefabs and loaders, JSON scripts now have more variables to customize squads, including unit position and having less than 6 units in a squad.

Offering Twitch sub (up to 5) for anyone that completes Scenario 1 with 3/3 stars.

Files

Ogre Battler v0.0.6.7z 25 MB
Dec 19, 2019

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